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League Information => Rules => Topic started by: MagicGM on February 13, 2017, 01:55:41 PM



Title: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on February 13, 2017, 01:55:41 PM
REMINDER THAT THE NEW HARD CAP RULE IS IN PLACE NOW.  IF YOU ARE OVER 100m AS OF SIM 1 YOU WILL HAVE YOUR BEST PLAYER AUCTIONED.

Yes, you can be over 100m in the offseason as long as you are under by sim1.

ANOTHER NOTE: THE HARD CAP IS OFF IN THE GAME NOW SO IT WILL LET YOU GO OVER 100m.  YOU NEED TO TURN OFF YOUR PREVIOUS BIDS IF YOU THINK IT WILL TAKE YOU OVER 100m.


Have been talking about a few rules changes for some time - for some I will solicit feedback, and for others where it just clearly isn't working, I will not.

In short, we are going back to the old hard cap rule, beginning in 2079 (that is, not this upcoming season, but the season after).  I don't know if anyone currently is over or close to the hard cap (those of us that were over the hard cap traded out, I think), but I didn't think it was fair to change this rule with immediate effect. 

The existing hard cap just isn't working - it's confusing for people (how is anyone ever over the hard cap?)  We've had GMs get up to 110m too by just giving a bunch of long term contracts that kept inflating.  It's just not fair - the main reason we changed the hard cap rule for FBB3 is so it is easier to track.  But that's not enough of a reason for a rule that just isn't working. 

That is, beginning in 2079, if you are EVER over 100m in total salary at the time of a sim, your highest scoring player will be put on waivers for the rest of the league to claim (there's more details, but that's the short of it). 

For this upcoming season - the existing hard cap rules are still in effect, except one change: If you are ever over the hard cap, the only trades you can make are if it gets you below the hard cap (previously, any trade that left you with less salary than you started with was permissible).  So if you're at 105m, and you would be at 101m after the trade, you cannot make that trade.  You must get under 100m. 

Sorry for the late notice - just wanted to make sure I posted about this before FA started.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: CelticsGMOld on February 13, 2017, 02:22:26 PM
I absolutely agree, a hard cap simply cannot be exceeded.  Otherwise it becomes a flex cap, which does not create a fair competitive environment. 

I do have some concerns about the consequences.  I am not sure sending the highest scorer to the waivers is always going to be a bad thing.  They might be expiring on a team that does not intend to resign them.  They might be on a bad contract (highly likely if one is over the hard cap.)  People might start abusing this system to simply get out of bad contracts. 

I think it might be better to punish teams via TBDs and first round draft picks.  I.e. Teams will lose their next two available first rounders, and be fined TBDs. i.e.  If a team has the 14th pick, they might pick 60th with every one else moving up a spot. 

We can also come up with a TBD luxury tax system where, for example, if you have a pay roll over 75,000,000 you have to pay a tax for every sim you are over. For a 100.000,000 payroll, 1TBD for every million over =  (25 TBDs/sim = 300-325 TBDs a season)  This might generally encourage GMs to try and earn TBDs while discouraging them from over spending.  This should be in addition to, not in lieu of, a hard cap. 

These are just some brainstorm suggestions.  Feel free to ignore them, if they are confusing or impractical. 


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: BucksGM on February 13, 2017, 02:30:11 PM
I absolutely agree, a hard cap simply cannot be exceeded.  Otherwise it becomes a flex cap, which does not create a fair competitive environment. 

I do have some concerns about the consequences.  I am not sure sending the highest scorer to the waivers is always going to be a bad thing.  They might be expiring on a team that does not intend to resign them.  They might be on a bad contract (highly likely if one is over the hard cap.)  People might start abusing this system to simply get out of bad contracts. 

I think it might be better to punish teams via TBDs and first round draft picks.  I.e. Teams will lose their next two available first rounders, and be fined TBDs. i.e.  If a team has the 14th pick, they might pick 60th with every one else moving up a spot. 

We can also come up with a TBD luxury tax system where, for example, if you have a pay roll over 75,000,000 you have to pay a tax for every sim you are over. For a 100.000,000 payroll, 1TBD for every million over =  (25 TBDs/sim = 300-325 TBDs a season)  This might generally encourage GMs to try and earn TBDs while discouraging them from over spending.  This should be in addition to, not in lieu of, a hard cap. 

These are just some brainstorm suggestions.  Feel free to ignore them, if they are confusing or impractical. 

We used to use this "highest scorer" rule in the old system and I think while on paper it seemed exploitable there wasn't ever a circumstance over the 60+ seasons where anyone wanted/tried to use the hard cap as a contract void. I think it ends up being because if no one claims your highest scorer it goes to #2 and so on - and if the contract is so atrocious (even for your top scorer) that you'd try to get rid of him this way, no one else in the league will want him either.

I brought up the same "tax" system in before we converted but it didn't get too much traction, mostly due to the work involved I believe.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: AsstJazzGM on February 13, 2017, 02:53:14 PM
I absolutely agree, a hard cap simply cannot be exceeded.  Otherwise it becomes a flex cap, which does not create a fair competitive environment. 

I do have some concerns about the consequences.  I am not sure sending the highest scorer to the waivers is always going to be a bad thing.  They might be expiring on a team that does not intend to resign them.  They might be on a bad contract (highly likely if one is over the hard cap.)  People might start abusing this system to simply get out of bad contracts. 

I think it might be better to punish teams via TBDs and first round draft picks.  I.e. Teams will lose their next two available first rounders, and be fined TBDs. i.e.  If a team has the 14th pick, they might pick 60th with every one else moving up a spot. 

We can also come up with a TBD luxury tax system where, for example, if you have a pay roll over 75,000,000 you have to pay a tax for every sim you are over. For a 100.000,000 payroll, 1TBD for every million over =  (25 TBDs/sim = 300-325 TBDs a season)  This might generally encourage GMs to try and earn TBDs while discouraging them from over spending.  This should be in addition to, not in lieu of, a hard cap. 

These are just some brainstorm suggestions.  Feel free to ignore them, if they are confusing or impractical. 

We used to use this "highest scorer" rule in the old system and I think while on paper it seemed exploitable there wasn't ever a circumstance over the 60+ seasons where anyone wanted/tried to use the hard cap as a contract void. I think it ends up being because if no one claims your highest scorer it goes to #2 and so on - and if the contract is so atrocious (even for your top scorer) that you'd try to get rid of him this way, no one else in the league will want him either.

I brought up the same "tax" system in before we converted but it didn't get too much traction, mostly due to the work involved I believe.

Fendi did exploit this once. Though he may not agree if you ask him :D


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: BucksGM on February 13, 2017, 02:57:05 PM
I absolutely agree, a hard cap simply cannot be exceeded.  Otherwise it becomes a flex cap, which does not create a fair competitive environment. 

I do have some concerns about the consequences.  I am not sure sending the highest scorer to the waivers is always going to be a bad thing.  They might be expiring on a team that does not intend to resign them.  They might be on a bad contract (highly likely if one is over the hard cap.)  People might start abusing this system to simply get out of bad contracts. 

I think it might be better to punish teams via TBDs and first round draft picks.  I.e. Teams will lose their next two available first rounders, and be fined TBDs. i.e.  If a team has the 14th pick, they might pick 60th with every one else moving up a spot. 

We can also come up with a TBD luxury tax system where, for example, if you have a pay roll over 75,000,000 you have to pay a tax for every sim you are over. For a 100.000,000 payroll, 1TBD for every million over =  (25 TBDs/sim = 300-325 TBDs a season)  This might generally encourage GMs to try and earn TBDs while discouraging them from over spending.  This should be in addition to, not in lieu of, a hard cap. 

These are just some brainstorm suggestions.  Feel free to ignore them, if they are confusing or impractical. 

We used to use this "highest scorer" rule in the old system and I think while on paper it seemed exploitable there wasn't ever a circumstance over the 60+ seasons where anyone wanted/tried to use the hard cap as a contract void. I think it ends up being because if no one claims your highest scorer it goes to #2 and so on - and if the contract is so atrocious (even for your top scorer) that you'd try to get rid of him this way, no one else in the league will want him either.

I brought up the same "tax" system in before we converted but it didn't get too much traction, mostly due to the work involved I believe.

Fendi did exploit this once. Though he may not agree if you ask him :D

I forgot this and am somehow not surprised.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on February 13, 2017, 06:58:34 PM
Yes, Fendi abused it once because Brian's predecessor was stupid and bailed him out.  But if the contract is really that bad, why is someone else agreeing to take it on?

In general it seems like an appropriate punishment though. 


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WizardsGM on February 13, 2017, 08:53:18 PM
Two questions - forgive me if you already went over this and I didn't see it:

1 - Is there a salary floor?
2 - With the sudden change, everyone should be allowed 1 amnesty, because what if someone is signed for 4 years and the contract runs into the year this rule starts (good idea or bad? I don't think I'll be effected, but it seems reasonable)


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on February 13, 2017, 09:35:51 PM
Two questions - forgive me if you already went over this and I didn't see it:

1 - Is there a salary floor?
2 - With the sudden change, everyone should be allowed 1 amnesty, because what if someone is signed for 4 years and the contract runs into the year this rule starts (good idea or bad? I don't think I'll be effected, but it seems reasonable)

We are already giving a year's notice.  No one should be so close to the hard cap that this seriously impacts them.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: BucksGM on February 13, 2017, 09:38:46 PM
Horace Baker and Trenton Daniels are the only players with double digit millions in the 4th year right now.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WizardsGM on February 13, 2017, 10:38:20 PM
Fair enough. What about a salary floor?


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: BucksGM on February 13, 2017, 10:48:16 PM
Fair enough. What about a salary floor?

No rule for it and as the NBA rule is the smallest punishment ever I don't think we should implement one. Extra complication for no reason.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: CelticsGMOld on February 13, 2017, 11:43:05 PM
Have you guys used coaching/finances/scouting etc. in the past?


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: KnicksGM on February 14, 2017, 09:58:41 AM
Have you guys used coaching/finances/scouting etc. in the past?

Coaching would require you to make adjustments for every single game.

Finances are already in effect and probably has a slight impact on home record.

Scouting would require you to factor in salary into finances and, in my opinion, would eventually create a bigger gap between perennial contenders and people like me.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WizardsGM on February 14, 2017, 10:20:59 AM
Have you guys used coaching/finances/scouting etc. in the past?

Coaching would require you to make adjustments for every single game.

Finances are already in effect and probably has a slight impact on home record.

Scouting would require you to factor in salary into finances and, in my opinion, would eventually create a bigger gap between perennial contenders and people like me.

#OliverLivesMatter


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on February 14, 2017, 10:46:41 AM
Scouting is already on.  Everyone has the same scouting accuracy - so you won't know exactly what ratings a player has, and your ratings may be different from another GM's ratings.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WizardsGM on February 14, 2017, 11:01:16 AM
Scouting is already on.  Everyone has the same scouting accuracy - so you won't know exactly what ratings a player has, and your ratings may be different from another GM's ratings.

Serious question - How do these two go together? Asking for a friend.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: SonicsGM on February 14, 2017, 03:21:41 PM
It's an accuracy 'range' for your scouts, but the individual scouts are still different. So like, say we each can see 84% of a picture, that doesn't guarantee we each see the exact same parts of said picture.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on February 14, 2017, 03:47:29 PM
It's an accuracy 'range' for your scouts, but the individual scouts are still different. So like, say we each can see 84% of a picture, that doesn't guarantee we each see the exact same parts of said picture.

Yup, this is right.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WizardsGM on February 14, 2017, 05:15:03 PM
Got it.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on April 03, 2017, 08:13:09 PM
REMINDER THAT THE NEW HARD CAP RULE IS IN PLACE NOW.  IF YOU ARE OVER 100m AS OF SIM 1 YOU WILL HAVE YOUR BEST PLAYER AUCTIONED.

Yes, you can be over 100m in the offseason as long as you are under by sim1.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WizardsGM on April 03, 2017, 08:18:09 PM
REMINDER THAT THE NEW HARD CAP RULE IS IN PLACE NOW.  IF YOU ARE OVER 100m AS OF SIM 1 YOU WILL HAVE YOUR BEST PLAYER AUCTIONED.

Yes, you can be over 100m in the offseason as long as you are under by sim1.

And for clarification, you have have a cap of $100,000,000 with $6,000,000 of unused exceptions, correct?
It may show in the system as $106,000,000 total.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on April 03, 2017, 08:18:57 PM
REMINDER THAT THE NEW HARD CAP RULE IS IN PLACE NOW.  IF YOU ARE OVER 100m AS OF SIM 1 YOU WILL HAVE YOUR BEST PLAYER AUCTIONED.

Yes, you can be over 100m in the offseason as long as you are under by sim1.

And for clarification, you have have a cap of $100,000,000 with $6,000,000 of unused exceptions, correct?
It may show in the system as $106,000,000 total.

Yes, unused exceptions do NOT count towards the hard cap.  Stupidest thing in fbb3.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on April 07, 2017, 10:07:19 AM
One more note - the hard cap is OFF in the game (this allows people to go above 100m because of the stupid "unused exceptions" placeholder, so there is a good reason it was turned off).

THIS MEANS THAT IF YOU HAVE TWO BIDS FOR TWO OF YOUR GUYS AT 20m EACH, AND YOU ARE AT 80m, THEY COULD BOTH RE-SIGN AND YOU WOULD BE AT 120m AND OVER THE HARD CAP.

You will need to be much more careful about the way that you make bids as you get close to the hard cap.  Of course, if you go over, you can always trade to get under the hard cap, but I just want everyone to be aware that this can happen now.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: WolvesGM on March 12, 2018, 02:54:33 PM
So I'm sitting here immersing myself in the rules to make sure I'm not missing anything and I come across this thread, contradicting the stickied thread's hard cap rules in the most devastating way imaginable. I really think the stickied thread needs updated,as this is a major penalty and I know at least one dude whose entire tenure as GM has been influenced by the mistaken belief it worked as described in the sticky. That dude is me, now on the eve of popping my free-agency cherry.

While I"m here looking for current information, anyone able to guide me to a definitive source on the MLE? Feel free to send me a PM with a link or some details like: who exactly is eligible to use it, is it $4.5mm or $6mm, can it be split, anything else I should know, etc etc. There's a lot of conflicting information floating around between FBB2 stuff and FBB3 stuff and other miscellaneous changes, so I just want to make sure I'm up-to-date.

Many thanks friends.


Title: Re: RULES ANNOUNCEMENT - HARD CAP CHANGE
Post by: MagicGM on March 12, 2018, 03:15:28 PM
So I'm sitting here immersing myself in the rules to make sure I'm not missing anything and I come across this thread, contradicting the stickied thread's hard cap rules in the most devastating way imaginable. I really think the stickied thread needs updated,as this is a major penalty and I know at least one dude whose entire tenure as GM has been influenced by the mistaken belief it worked as described in the sticky. That dude is me, now on the eve of popping my free-agency cherry.

While I"m here looking for current information, anyone able to guide me to a definitive source on the MLE? Feel free to send me a PM with a link or some details like: who exactly is eligible to use it, is it $4.5mm or $6mm, can it be split, anything else I should know, etc etc. There's a lot of conflicting information floating around between FBB2 stuff and FBB3 stuff and other miscellaneous changes, so I just want to make sure I'm up-to-date.

Many thanks friends.

6m, anyone can use it so long as they enter FA within 6m of the softcap (so 74m+), it can be split, it DOES COUNT AGAINST THE HARD CAP IF YOU USE IT, but the 6m unused placeholder that is on your team's sheet as "unused exceptions" does NOT count towards the hard cap.