This post is outdated, please find the most recent thread regarding coaching for the latest info.The league has really been improving lately, and we have the best crop of GMs that we've had in a long time. The trade markets are active and there is a ton of interest in the league - more than I've ever seen, probably.
We have a real problem, though. We have something like 5 teams really "going for it", and a bunch of tanking/rebuilding going on. The problem is simple - there's really not a significant penalty for tanking, and it's pretty easy to rebuild in FBB3 (especially when other teams are looking to tank and you can pick up vet talent for pretty cheap. The other problem is that there isn't a real reason to shoot for being a 4th or 5th seed - the game right now is dominated by mega teams and it's hard for a 52 win team to go far in the playoffs, so why bother? Just tank and try to build your own mega team. Of course, that only exacerbates the mega team problem - with half the league tanking, it means that valuable talent is pretty cheap on the trade market for the few teams trying to repeat.
So, we need a solution that discourages tanking and encourages winning 50 games, even if it's unlikely you'll win the championship this year.
Here's the proposed solution:
"Coaching" is a statistic that affects your training camps. There are 5 skills that coaching can improve - Inside, Shooting, Handling, Post D, Perimeter D. The higher the coaching stat, the more likely your players are to improve in that statistic during training camp. Right now every GM's coaching is set to the same B rating to make sure that everyone is on the same playing field.
But what if we allowed GMs to improve their coaching statistics through successful seasons, and "punished" them for tanking seasons? Here's the proposal:
There will be 3 possible values for each coaching stat: B (the standard/starting value), A (the "improved" value), and C (the "weak" value). And if you are required to improve/decrease a stat, you must first bring any heightened/weakned stats back to "normal" before increasing/decreasing another stat (e.g., if you went +1 in one stat, and then the next year you had to go -1, you have to reverse the +1 stat to make everything "B," and if you went -1 in a stat, you must return that to "B" before improving another stat).
At the end of each season, each GM's coaching stat is adjusted based on performance, as follows:
- 45+ wins = +1 in your lowest stat (or you choose if all stats are the same)
- 35-44 wins = no change
- 20-34 wins = -1 in your highest stat (or you choose if all stats are the same)
- Less than 20 wins: Your two highest stats are decreased by 1 value (or you choose if all stats are the same)
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I think this will have the desired effect. It makes making the playoffs, even as a late seed, somewhat valuable, and it gives GMs a reason to shoot for the 4th seed, even though that might not result in a championship. If you just barely missed out on the playoffs, you shouldn't be punished, and if you're one of the worst teams in the league, you should be punished. Repeat offenders will be punished harsher (by losing 2 stats).
What I don't want to do is have this create dynasties (I don't want to make it so the good teams just never get bad or anything like that). The best proposal we have for that is that stat increases and decreases will only last for 3 seasons (maybe it should be 4?), but I'm particularly open to ideas on this issue. It needs to be a valuable increase for a GM but I don't think it should be permanent because I fear that will create 2 tiers of teams permanently.
New GMs will have their coaching stats reset to B.
I'm proposing that this go into effect beginning with the 2085 season. That gives everyone two full seasons to prepare, and should help to prevent some of the tanking that will undoubtedly happen before the real draft in 2086 (AS A REMINDER, THE REAL DRAFT WILL BE NO STRONGER OR WEAKER THAN AN AVERAGE DRAFT, but I know people tend to tank for it because they recognize the players' names).
Thoughts/comments are appreciated, but I would very much like to do something largely based on the above proposal.